Grids and Mapping

11:03 AM wynne 0 Comments

1) Dino Dig
Grades: 2-4
Summary: Look for piece of picture we are looking for and match it on the grid.

How to integrate: Shared, Independent
This is a great check for understanding mini-lesson


2) Seedball
Grades: 2-3
Summary:  By reading the coordinates provided on the side, help Tumbleweed get the seeds into his silo.

How to integrate: Shared, Independent
Great cooperative game to play together as a class.

3) Maps and Traps
Grades: 2-3
Summary: Try to find the secret treasure by revealing each square of the map grid. Be careful, because if you hit the black ship the game is over!  Save your treasures and move up levels.

How to integrate: Shared, Independent





 

 
4) Tumbletown Bound
Grades: 2-3
Summary:  Help Tumbleweed get to the flower shop by blocking off the wrongs ways on the grid.  You get extra points for getting the bags of seeds.

How to integrate: Shared, Independent

5) Position and Turning
Grades: 3-4
Summary:  A series of lessons that help students learn about mapping and direction.

How to integrate:

6) Billy Bug
Grades: 3-5
Summary: Help Billy Bug locate his food on the grid.

How to integrate: A great way to teach and get students to familiarize themselves with the coordinate plane. (No negative numbers)


7) Billy Bug and the Quest for new Grub
Grades: 5-7
Summary: Help Billy find new grub on a full coordinate plane with negative numbers.

How to integrate: A great way to teach and get students to familiarize themselves with the coordinate plane.


8) Go George Go!
Grades: 2-3
Summary: Help George deliver ice cream to his friends in a step-by-step manner.


How to integrate: Shared, Independent



9) Compass Point and Grid Reference
Grades: 2-3
Summary:  Use N, E, S, W buttons to guide the boat to each island. Introduce simple grid references, asking pupils to move the boat to each in order.
Ask pupils to state the co-ordinates of the different beaches.


How to integrate: Modeled 

10) Treasure Hunt
Grades: 2-3
Summary:  Follow the instructions to find the treasure.


How to integrate: Modeled 
11) Mole Maze
Grades: 2-3
Summary: Give instructions to move the mole around the maze by working out the direction and distance required. For differentiation purposes, there are three levels of maze complexity and instructions can be carried out either one step at a time or as a programmed sequence of moves. An optional overlay can be used to help work out the angles. 

Great for thinking skills and visualising ahead!



How to integrate: Shared, Modeled