Showing posts with label Primary. Show all posts

Structures

BBC Characteristics of materials
Grades: 3, 5
Summary: Discover the characteristics of materials. How strong is glass? How flexible is metal?

How to integrate: Shared
This is a great lesson that illustrates a concept that is hard to show to each individual student.

Wonderville
Grades: 3, 5
Summary: Play a few games that allow the students to become familiar with different materials and the forces that act on these materials such as compression, torsion, bending, and tension.

How to integrate: Shared

BBC's The Sarah Jane Adventures - Characteristics of Materials 
Grades: 3 and up
Summary: Read like a graphic novel, the dangerous Androvax has crash-landed on Earth! Sabotage his escape plans by tricking him into building a space ship out of the wrong materials.  There are 2 games in total.
Game 1: Drag the tools to test the materials properties to see which material would be suitable to be used to build the space ship.
Game 2: Drag the wrong materials into the parts of the ship to fool Androvax.


How to integrate: Independent

Multiplication Practice

1) Multiplication Bingo
Grades: 2-4
Summary: Look for the product and see if it's on your BINGO card to win.

How to integrate:
Shared, Independent



2) Math Magician - Multiplication
Grades: 2-4
Summary: Level 1 - 50 questions in 2 and a half minutes or Level 2 - 100 questions in 5 minutes. Also comes in mixed multiplications as well.

How to integrate: Shared, Independent

3) Math Stacks
Grades: 2-5
Summary:  Click on the product of the questions in the blocks before it stacks up.

How to integrate: Shared, Independent

4) Table Shooter
Grades: 2-5
Summary: Read the number sentence then using the direction keys aim and shot the correct answer on the target.

How to integrate: Independent

Recognizing Numbers

1) Spaceship Launch
Grades: 1-2
Summary: Read the word and find the number that matches to launch the spaceship.

How to integrate: Shared

2) Door Numbers
Grades: 1-2
Summary: Deliver the mail by listening to the audio and then dragging and dropping the letter to it's correct door.

How to integrate: Modeled, Shared

3) Model and Write 2-Digit Numbers (ten frame and base-10 blocks)
Grade: 2
Summary: A short lesson on how to model two-digit numbers using the ten-frame

How to Integrate: Modeled

4) Model and Write 2-Digit Numbers (base-10 blocks)
Grade: 2-3
Summary:  A short lesson on modelling and writing 2 digit numbers using base 10 blocks.

How to integrate: Modeled

Regrouping Addition and Subtraction

Addition Two Digit Numbers - using place value
Grades: 2-3

Summary: A great tool to showcase how to "carry" numbers from the ones digit to the tens.

How to integrate: Shared


Addition of 3 Digit Numbers
Grades: 2-3
Summary:  When teaching students how to regroup, sometimes it's about concept attainment and that means doing various problems using the same strategies.  When we add using regrouping it's often faster and easier to show them simultaneously instead of taking time after time designing and dragging our base-ten models onto the place value chart.  So the geniuses at E-Labs have created a "calculator" that shows how regrouping is done.  You can add up to three digits and click the "regroup" button to see how numbers are regrouped.

How to integrate: Shared, Modeled
This site is great also as a check for understanding.  Have student predict the answer and what it looks like before and after regrouping.

Regrouping Two Digit - Mini Lesson
Grades: 2-3

Summary:  A small mini lesson that teaches the idea of adding by ones then tens.

How to integrate; Shared, Modeled

Count On Convict
Grades: 2-3

Summary:  Use groups of ten to help you subtract two digit numbers.  This game breaks subtraction down step by step by using groups of ten to help you reach your answer.  It can be a bit complicated but once you get it, it's another strategy to help you with subtraction.

How to integrate: Modeled, Shared, Independent 


Subtraction Facts with Regrouping
Subtraction Facts with no Regrouping
Addition Facts with Regrouping
Addition Facts with no Regrouping

Grades: 2-3

Summary:  This is a great game for students to guide them through a step-by-step on how to add or subtract using regrouping and without regrouping.  It shows students how to break out each place value and how to borrow and regroup.


How to integrate: Modeled, Independent

Growth and Changes in Plants

Watch it Grow
Grades: 3

Summary:  Choose up to five different types of vegetables and watch them grow.  Then see which part of the plant we are most like to eat and what part of the plant it comes from.


How to integrate: Shared, Independent

BBC - Plants
Grades: 3-6

Summary:  Sarah Jane has been kidnapped by the Blathereen! Help grow the Rakweed to win her freedom in this plants game!  There are four games in total.  Complete each game with your plant knowledge.

How to integrate: Shared, Independent

The Life Cycle of a Plant
Grades: 3

Summary:  There are three activities in total
1) Life Cycle Diagram - Place the labels and the notes in the correct locations in the life cycle of a plant diagram. 
2) Flower Anatomy - Click on the various part of the flower to read about the name and the function.  Then try to match the correct labels to the diagram.
3) Seed Dispersal - read each of the ways seeds are disperse and then complete a sorting activity.

How to integrate: Shared, Independent

BBC Plant Life Cycle
Grades: 3-6

Summary: MI High Agent, we need your help to stop the dangerous Hogweed plant from spreading. There are two games  - one labeling and one adventure game on seed dispersal. The second game requires a keyboard to play and therefore not ideal for smartboard.

How to integrate:  Shared, Independent

BBC - Helping Plants Grow Well
Grades: 2-3

Summary: Adjust the water and heat and watch how those factors affect the growth of the plant.

How to integrate: Modeled, Shared



Healthy Eating

Lunch-o-matic 
Grades: 2-3 

Summary:  Brain is helping to make the lunches at Elmwood healthy.  Help him by choosing one thing to add to each tray to make it a balance meal.  Click on each food for a clue.


How to integrate: Shared, Independent

Supermarket Adventure
Grades: 2-3

Summary:  Browse through the supermarket for different types of food.  Make sure you read the labels to see what DW wants and then add it to the cart.

How to integrate: Shared, Independent

TVOKids - The Bodies 
Grades: 2-4

Summary: Watch clips about healthy eating and having a healthy lifestyle.

How to integrate: Modeled, Independent

Food - NGfL Cymru 
Grade: 2-5

Summary: A series of interactive lessons and activities to take your students through healthy eating. 
1) Why is food important
2) Food Groups
3) Planning our Recipes
5) Evaluate the Recipe

Typing Tutor

Sense-Lang - Typing Tutor
Grades: 2 and up


Summary: Practice touch-typing using random text - for beginners to be familiar with the location of the letters on the keyboard.  A great step-by-step site to help students learn to type.  There are 15 lessons for the beginner section.
How to integrate: Independent

Dance Mat Typing
Grades: 2 and up

Summary: Dance "Mat Typing is an introduction to touch typing for children aged 7 - 11 years.
Each of the 4 levels are divided into 3 stages. Begin at Level 1 and build up your skills gradually through to Level 4" 

 How to integrate: Independent


Homekey Kennys
Grades: 2 and up

Summary: Once your students have mastered the home row, test their skills by playing this "whack-a-mole" game.  See how many "Kennys'" they can whack by clicking on the home row keys.

How to integrate: Independent

Typing Adventure 
Grades: 2 and up


Summary: This arcade-style game allows students to use their skills of typing to lead our main character towards the treasure. Be careful not to type the wrong key or he gets zapped!



Level 1
Level 2

 How to integrate: Independent 

Keyboarding Skills - e-Learning for Kids
Grades: 2 and up

Summary: An actual online course that will take your students step-by-step the skills of using the keyboards and mouse. 



How to integrate: Independent 







Algebra Equations

Number Balance
Grades: 1-3

Summary: Use the idea of the sea saw to balance the equation.  Great way to show the students which side has a the greater sum.

How to integrate: Shared, Modeled


Make X
Grades: 3-5


Summary: Arrange the cards and arithmetic signs into a formula that makes X.  You can use any of the operations to reach the goal.

How to integrate: Modeled, Shared, Independent

Fruit Shoot - Comparing Equations
Grades: 3 and up


Summary: Three levels and two mode of playing either relaxed or timed.  Students must look at the equation and decide whether the two side should be  >, < or =.

How to integrate: Modeled, Shared, Independent 



Matching Math - Addition with Missing Numbers
Grades: 2-5

Summary: A matching game that includes a set of math equations with a choice of values, choose two "cards" that match the missing value with the correct number to make the equation true.  Try either relaxed mode or timed mode.


How to integrate: Modeled, Shared, Independent

Catapult
Grades: 4 and up

Summary: There are three levels to choose from.  You have to fill in the missing numbers in the equation to stop Harvey being catapulted into the distance. Click on the numbers on the bottom to select.

How to integrate: Modeled, Shared, Independent

Speed Grid Addition  - Level 1,  Level 2, Level 3
Grades: 2-4

Summary:  Look at the expressions and fill in the blank numbers to make it true.  You can choose how many questions you aim to answer and the amount of time you have. The fastest you select the numbers the higher your score.  There are three levels to choose from.

How to integrate: Modeled, Shared, Independent

Calculation Balance
Grades: 1-4

Summary: A lot of numbers and options to choose from to help your students understand the idea of balancing an equations.

How to integrate: Modeled, Shared, Independent


Addition - Balance Equation
Grades: 1-3

Summary:  Answer five questions in the quickest time.  Look at the two sides of the equations and see what number is missing to make it true.

How to integrate: Modeled, Shared, Independent


Can you Balance?
Grades: 2-3

Summary: Click on the blocks to balance the equation.

How to integrate: Modeled, Shared, Independent

Multiplication Arrays and Repeated Addition


1) Space Arrays
Grades: 2-4
Summary: Count the rows and add it together with the number of stars in each row to show multiplication in arrays.

How to integrate: Shared, Modeled, Independent
2) Math Cats - Arrays
Grades: 2-4
Summary:  Students can see how arrays helps us with multiplication. 

How to integrate: Shared, Modeled, Independent


3) Multiplication Table
Grades: 2-4
Summary: Teach students how to use multiplication table and a number line.

How to integrate: Shared, Modeled, Independent
4) Repeated Addition BBC
Grades: 2-4
Summary: Multiplication is just repeated addition!

How to to integrate: Modeled, Shared, Independent

5) Learn Alberta Multiplication 
Grades: 2-4
Summary:
Topics available: 
Equal and Unequal groups
  - Click on Equal or unequal (five questions in total)
Repeated addition sentences
-  Write additional sentences
Multiplication Sentences
Array

How to to integrate: Shared, Independent 

6) The Multiplication Game
Grade: 2-4
Summary:  Playing against the computer, you and the computer come up with product by each choosing a number.  The number will light up on the board - get four products in a row to win.

 How to to integrate: Shared, Independent


Frogs on a Lily Pad - Repeated Addition
Grades: 2-3
Summary: Choose the quantity of lily pads and the number of frogs on each one. Ask pupils to count in 2s, 5s, 10s, etc to find the total.  Show how multiplication is relate to skip counting. 


How to to integrate: Modeled

Symmetry Games

The Symmetry Game
Grades: 3-5

Summary: A quiz type game, students must look at regular polygons and finding the many lines of symmetry in each shape.  If you get the wrong answer, the shape will fold along the lines of symmetry as a hint. You have two chances to guess and also a hint bar for more information about that shape.


How to integrate: Shared, Modeled, Independent

Softschools - Symmetry Games
Grades: 1-3

Summary:  Complete the pattern using the dots and the line of symmetry.  Click on the dots to complete the picture.

How to integrate: Shared, Modeled, Independent


Symmetry Activity
Grades: 2-4

Summary:  In this activity you will practice to make patterns that has symmetry.  You can choose to either complete a pattern or create your own.  If you choose to complete a pattern there are three different levels from beginners, intermediates to advance.


How to integrate: Shared, Modeled, Independent 

BBC - Mission 2110
Grades: 3 and up


Summary: Build your own Mission 2110 Roboid in these daring puzzle games!  There are three games in all and each having to do with a different idea of symmetry. You must complete the puzzle before the robot catches up to you.

How to integrate: Independent, Shared


Symmetry Painting - Boowa & Kwala
Grades:1-2

Summary:  Complete the picture by clicking on the squares.  There is already a faint outline for the students to follow.  There are also two modes : easy and hard.

How to integrate: Shared, Modeled, Independent

CyberChase - Symmetizer and Kaleidoscopes
Grades: 4 -6

Summary: Use symmetry to "symmetrize" your favorite characters with this fun machine.  Choose a picture from one of the characters in Cyberchase to create different patterns that resemble a kaleidoscope. This shows students mirror symmetry.

How to integrate: Shared, Independent