Perimeter and Area

1) Perimeter and Area
Grades: 3-4
Summary: Everything you wanted to know about Perimeter and Area.  After a brief lesson, there are three levels to complete for each perimeter and area.

How to integrate:  Modeled, Shared
A great way to introduce the unit to the class and follow up with simple activities.

2) Math Playground - Perimeter and Area
Grades: 3-4
Summary: More practice on finding perimeter and area using the length and the width.  There are 10 questions in total and the rule is movable.

How to integrate: Modeled, Shared
It's all about practice, practice, practice!

3) Shape Surveyor
Grades: 3-5
Summary: Calculate the area and the perimeter of the rectangles given.  For each correct answer you get a piece of the puzzle.  Collect all pieces to win!

How to integrate: Modeled, Shared
Add a little fun by asking them to collect pieces together and solve the puzzle.

Measurement - Capacity

1) Capacity 
Grades: 1-3
Summary:  Find out how much milliliters make up a liter. There are nine selections to choose from to fill the one liter jug of water.

How to integrate: Shared and Modeled
A great way to have students think about the different combination that make up a liter.

2) Capacity Jug
Grades: 2-4
Summary: Work out the capacity of each container by pouring it into the measuring jug and working out the closest value using the scale.


How to integrate:  Shared, Modeled, Independent
Use as a center to see how many ways students can make a liter

3) Drag and Drip Level 1
Grades: 2-4
Summary:  Students must beat the clock to read the capacity of the jar. Level 2 is also available.

How to integrate:  Shared, Independent
Use it as a hook or as a review to see how fast students can read the scale.

Measurement - Mass

1) Mr. Pips Fruits
Grades: 2-3
Summary: This drag and drop balance scales simulation allows students to explore the weight of different fruits.


How to integrate: Modeled, Shared
Using this model, have student demonstrate the concept of lighter and heaver and what it looks like on a scale. 


2) Fruit Scales
Grades: 2-3
Summary:  Using a balance scale, find how many grams it takes to balance the scale.


How to integrate: Modeled, Shared
This is a great way to teach students how to find equivalent weight. 

3) Weight It Up
Grades: 2-4
Summary: Try to match the weight on the left and make it equal.
How to integrate:  Shared, Modeled and Independent
Yet another great practice scale game to teach the students the idea of balance.



4) BBC Bitesize - Measurement
Grades: 1-3
Summary: Help Molly load the boat by choosing the right size and the right weight from a selection of parcels available.

How to integrate: Shared and Independent
This is a great game for students to demonstrate what they have learned.  Use it as a hook or a review.

5) Length, Weight and Capacity
Grades: 4-6
Summary: Practise converting between mm, cm and metres to build a new shed.

How to integrate: Shared, Modeled and Independent
Use it as a class review.  See how many questions teams can answer - Jeopardy style 

6) Scales Reader
Grades: 1-3
Summary:  Just like Measures, ICT games has an excellent easy-to-read scale for measuring mass.  There are four options.  Up to 5kg, 500g, 1kg and 6kg.  Students will need to enter the measurement in kilograms for points.


How to integrate: Shared and Modeled
Once again the keyboard function will limit the total integration of the Smartboard but there are always ways around it.


7) Mostly Postie
Grades: 2-4
Summary: Weight the parcel and enter the mass.  There are three options for this ICT game.  1) kg and half kg (answer can be given in grams) 2) Grams 1 - multiples of 50g 3) Grams 2 - Multiples of 10


How to integrate: Shared, Independent
Great game on the Smart Board, no need for the keyboard. This time there is an on screen keyboard just students.

8) Play-a-Weigh
Grades: 2-6
Summary:  Beat the clock by matching the scale with the correct number. Level 2 is also available 


How to integrate: Shared
Students will have a blast by trying to beat other classmates at reading and matching the scale.


9) Maximum Capacity
Grades: 4-6
Summary: You have three minutes to bring up as many gorillas as you can to the eighth floor.  Try to fit each elevator as close to maximum capacity as you can.


How to integrate: Modeled, Shared
Race against the clock to see which team can carry as many gorillas as you can. 

10) Alien cookbook
Grades: 4-6
Summary: Help Hutch make recipes in his alien cookbook.  Students must measure, weigh and deal with fractions when helping Hutch complete each recipe. 


How to integrate: Shared, Independent
This game is great for reading directions and involves various math skills.  

11) Poddle Weight In
Grades: 2-4
Summary: Help find the weight of the Poddle by balancing the scale. You can only use up to 6 weights per Poddle.


How to integrate: Shared and Independent
This game teaches students that size sometime is deceiving but scales don't lie.

12) Which is the Heavier Object
Grades: 1-2
Summary: Choose the heavier object.


How to integrate: Shared, Modeled, Independent

Basic Geography For Kids

1) Cardinal Direction 
Grade: 1-2
Strand: Canada and World Connections
Summary: Pearson designed a simple site for students to become familiar with cardinal direction.   Students must steer the car using the cardinal direction, towards the parking space.

How to integrate: Modeled and Shared
Students will have a great time trying to direct the car by clicking on the directions on the Smartboard.  Use it as a review of past knowledge or a quick hook.


2) Build your own Neighbourhood
Grade: 1
Strand: Canada and World Connections
Summary:  Students can have fun building different parts of a community by dragging and dropping "stamps" or pictures onto the background.


How to integrate:  Shared, Modelled
Design a neighborhood as a class.  Have students work in groups to design a community as a class.


3) Map it Canada
Grade: 4
Strand: Canada and World Connections
Summary: A quick and easy way to test your students knowledge on capital cities, provinces, landmarks and animals that is unique to each province.   Students must drag and drop the different topics to it's location.

How to integrate: Shared, Modelled, Independent
Turn this site to a great review of the unit by having students complete in groups to answer the questions.

2D and 3D shapes

1) Castle Shapes
Grades: 1-2
Summary:  This site is separated into 5 sections.

Starter activity part 1 - covers the learning objective and definitions
Starter activity part 2- sorting out 2 and 3D shapes
Main session part 1 - identify the shapes in the floor plan and then use the venn diagram
Main session part 2 - Label the parts of a 3D shape and use a Venn Diagram to sort out shapes with curved faces and vertices.
Plenary - identify properties of 3D shapes

How to integrate: Shared, Independent
Some of the activities and sessions (part 1) would probably be better used as a shared lesson since it's hard to type in words using the IWB, but I still recommend working through the venn diagram on the IWB.  Some of the sections even include worksheets that can be printed.


2) Point of View
Grades: 3-5
Summary: Each shape has a different point of view depending on where you're standing.  This game will show students what objects look like from different sides.

How to integrate:  Shared, Independent
This game is a great way to show students how the shape changes depending on which angle you're looking from.  I find the best way for the students to understand this concept is to show them with real manipulative and then follow up with this game.

3) Dr. Gee's 3D Lab
Grades: 2-3
Summary:  Help Dr. Gee find out what the net shape matches the 3D shape on the side by clicking yes or no.

How to integrate: Modelled
This lesson is easy and quick to do as a warm-up activity or a check for understanding. It's great to use on the Smart Board.


Forces at Work

1) Edheads Compound Machine - The Odd Machine
Grades: 3-6
Strand: Compound Machine
Summary:  One of my favourite simple machine sites has another great companion site on compound machine and forces.  Students are sent on a journey to find a plunger for the robot.  Along the way, students must learn how compound machines work and which forces are working together to get the job done.  There are twenty questions in all and students have the option to print out their scores at the end of the game.

How to integrate: Shared, Modeled, Independent
Some questions can be a little challenging (the target grades is from 2-6) but since it is multiple choice it is only a matter of time for students to answer all the questions.  The questions also use a lot of terms that grade 3s might not be familiar with, therefore it could be more as a guided activity.

2) Lemelson Center's Learning Through Play - Tinker Ball
Grades: 2-4
Strand: Gravity
Summary: Use your student's engineering skills and simple machine knowledge to get a ball into a cup.  There are a selection of simple machines that students can choose to use.  Use one or two or all, the only objective is to get the ball into the cup.


How to integrate: Shared, Guided, Independent
This is a fun game that will get your students thinking about how simple machines help us do simple tasks.  It is also a great game to start adding challenges to - for instance, challenge your students to create a path using the least number of parts, or the most number of parts, or use time to see if your students are up to the challenge.


3) Roller Coaster Simulation
 Grades: 3-6
Strand: Friction and Gravity 
Summary: In this "what if" simulation, students must decide which factors they want to change in order to make a great roller coaster.  The factors include, hill size, mass of the cart, speed, friction and gravity.  By exploring different combination, student will be able to do identify how each force is important in roller coasters.

How to integrate: Guided, Independent
Give the students a chance to do what they want and make crazy fly-off-the-rails coasters.  Then slowly tell them to change on factor at a time to see what changes happen.   Eventually, students should be able to maximize the forces and make them work together to create a successful roller coaster. 

5 Great Simple Machines Sites

1) Simple Machines
Grades: 1-3
Summary: This site gives a short summary of each of the six simple machines, the lever, wheel and axle, inclined plane, wedge, pulley and screw. Each machine includes an example and a video of real students using these simple machines in their daily lives.


How to integrate: Shared, Independent
This site is great as a introduction or a recap to the unit. Students can also use it for review at home as well.


2) Museum of Science+industry Chicago- Simple Machine
Grades: 2-3
Summary: What better way to apply your simple machine knowledge than to help a robot! Twitch is a robot that works in the museum. He needs to find parts around the museum to help fix a broken friend. Students needs to complete 4 stages and find the missing parts, but to get each part they must use a simple machine to help.

How to integrate: Independent
This site is so fun and engaging that students won't even know they are "learning". Unfortunately it won't be too effective on the Smartboard due to the need to use the arrow keys for moving Twitch.

3) Edheads
Grades: 1-3
Summary: Edheads is a great site to show students where we use simple machines in our everyday lives. There are two sections, the house - simple machines, and the tool shed - compound machines. There are four rooms in each section where students must identify the machine and then cite what the machine is.

How to to integrate: Shared, Independent
A classic site that should be used for anyone teaching simple machines. It is also a great site to use on the SmartBoard or any interactive board due to it's "click" feature. Also great for reviewing and checking for understanding.