Showing posts with label Intermediate. Show all posts

Measuring Volume




Volume Shape Game - Sheppard Software

Grades: 4-6
Summary:Students must match the correct shape with the give volume.

How to integrate: Shared

Cube Perspective - Count the Cubes 

Grades: 2 and Under
Summary: Introduces the concept of volume by having students count the number of cube they see.  Also introduces 3D elements of geometry.

How to integrate: Shared, Independent



Minecraft Volume - Retangular Prism 

Grades: 4 and up
Summary: Trying to calculate the volume of a rectangular prism has never been more engaging with these Minecraft themed cubes.  Students will be given different retangular prisms to find the volumes for.

How to integrate: Shared, Independent



What is the Volume

Grades: 5 and up
Summary: Answer 10 questions about finding the volume of a retangular prism.  Scratch Pad on the side helps students figure out calculations.

How to integrate: Shared, Independent

Air and Water

The Weather Game
Grades: 2, 5, 8
Summary: A great review of concept taught in the air and water unit.  Different levels get progressively harder.

How to integrate: Modeled, Independent



Water Cycle
Grades: 2
Summary:  A visual way to show student the water cycle process.  There is a simple animation or choose to click on word for each definition.

How to integrate:  Modeled, Independent


Water Cycle Storage
Grades: 2
Summary:  A great animation that goes through each stage one click at a time.

How to integrate:  Modeled, Independent

Water Cycle Game
Grades: 2-4
Summary: Follow the water cycle by click and moving through the different stages.

How to integrate:  Shared





Grids and Mapping

1) Dino Dig
Grades: 2-4
Summary: Look for piece of picture we are looking for and match it on the grid.

How to integrate: Shared, Independent
This is a great check for understanding mini-lesson


2) Seedball
Grades: 2-3
Summary:  By reading the coordinates provided on the side, help Tumbleweed get the seeds into his silo.

How to integrate: Shared, Independent
Great cooperative game to play together as a class.

3) Maps and Traps
Grades: 2-3
Summary: Try to find the secret treasure by revealing each square of the map grid. Be careful, because if you hit the black ship the game is over!  Save your treasures and move up levels.

How to integrate: Shared, Independent





 

Forces at Work

1) Edheads Compound Machine - The Odd Machine
Grades: 3-6
Strand: Compound Machine
Summary:  One of my favourite simple machine sites has another great companion site on compound machine and forces.  Students are sent on a journey to find a plunger for the robot.  Along the way, students must learn how compound machines work and which forces are working together to get the job done.  There are twenty questions in all and students have the option to print out their scores at the end of the game.

How to integrate: Shared, Modeled, Independent
Some questions can be a little challenging (the target grades is from 2-6) but since it is multiple choice it is only a matter of time for students to answer all the questions.  The questions also use a lot of terms that grade 3s might not be familiar with, therefore it could be more as a guided activity.

2) Lemelson Center's Learning Through Play - Tinker Ball
Grades: 2-4
Strand: Gravity
Summary: Use your student's engineering skills and simple machine knowledge to get a ball into a cup.  There are a selection of simple machines that students can choose to use.  Use one or two or all, the only objective is to get the ball into the cup.


How to integrate: Shared, Guided, Independent
This is a fun game that will get your students thinking about how simple machines help us do simple tasks.  It is also a great game to start adding challenges to - for instance, challenge your students to create a path using the least number of parts, or the most number of parts, or use time to see if your students are up to the challenge.


3) Roller Coaster Simulation
 Grades: 3-6
Strand: Friction and Gravity 
Summary: In this "what if" simulation, students must decide which factors they want to change in order to make a great roller coaster.  The factors include, hill size, mass of the cart, speed, friction and gravity.  By exploring different combination, student will be able to do identify how each force is important in roller coasters.

How to integrate: Guided, Independent
Give the students a chance to do what they want and make crazy fly-off-the-rails coasters.  Then slowly tell them to change on factor at a time to see what changes happen.   Eventually, students should be able to maximize the forces and make them work together to create a successful roller coaster. 

Money Talks

Here are 4 sites that I find helpful when teaching about money.  Some make great hooks for lessons while others teach students how to be money smart.  Enjoy!

1) Design Your Own Bill
Grades: K-2

Summary:  A great hook for the money unit!  Have you students design their own currency with a few clicks of the mouse.  You can change the avatar on the bill to match the student's own face or just make silly designs.  The possibilities are endless.

How to use it: Shared and Independent - why not have your students create their own and share it with the class. A great intro to why money looks the way it does.

Grammar for Older Students

Every language program has the nitty gritty task of dealing with grammar and spelling.  At the older level, we assume our students know the difference between a noun and verb, but do they?

During the summer as I taught a 7&8 ESL program I turned to the BBC Skillwise a lot to help me with my lessons. 

Skillwise - Grammar
Grades: 5-8
Summary:  There are eleven activities on this site ranging from how to insert commas to advice on writing and following instructions.  Games/Activities are great to use on interactive boards - drag and drop!