Showing posts with label Junior. Show all posts

Measuring Volume




Volume Shape Game - Sheppard Software

Grades: 4-6
Summary:Students must match the correct shape with the give volume.

How to integrate: Shared

Cube Perspective - Count the Cubes 

Grades: 2 and Under
Summary: Introduces the concept of volume by having students count the number of cube they see.  Also introduces 3D elements of geometry.

How to integrate: Shared, Independent



Minecraft Volume - Retangular Prism 

Grades: 4 and up
Summary: Trying to calculate the volume of a rectangular prism has never been more engaging with these Minecraft themed cubes.  Students will be given different retangular prisms to find the volumes for.

How to integrate: Shared, Independent



What is the Volume

Grades: 5 and up
Summary: Answer 10 questions about finding the volume of a retangular prism.  Scratch Pad on the side helps students figure out calculations.

How to integrate: Shared, Independent

Structures

BBC Characteristics of materials
Grades: 3, 5
Summary: Discover the characteristics of materials. How strong is glass? How flexible is metal?

How to integrate: Shared
This is a great lesson that illustrates a concept that is hard to show to each individual student.

Wonderville
Grades: 3, 5
Summary: Play a few games that allow the students to become familiar with different materials and the forces that act on these materials such as compression, torsion, bending, and tension.

How to integrate: Shared

BBC's The Sarah Jane Adventures - Characteristics of Materials 
Grades: 3 and up
Summary: Read like a graphic novel, the dangerous Androvax has crash-landed on Earth! Sabotage his escape plans by tricking him into building a space ship out of the wrong materials.  There are 2 games in total.
Game 1: Drag the tools to test the materials properties to see which material would be suitable to be used to build the space ship.
Game 2: Drag the wrong materials into the parts of the ship to fool Androvax.


How to integrate: Independent

Typing Tutor

Sense-Lang - Typing Tutor
Grades: 2 and up


Summary: Practice touch-typing using random text - for beginners to be familiar with the location of the letters on the keyboard.  A great step-by-step site to help students learn to type.  There are 15 lessons for the beginner section.
How to integrate: Independent

Dance Mat Typing
Grades: 2 and up

Summary: Dance "Mat Typing is an introduction to touch typing for children aged 7 - 11 years.
Each of the 4 levels are divided into 3 stages. Begin at Level 1 and build up your skills gradually through to Level 4" 

 How to integrate: Independent


Homekey Kennys
Grades: 2 and up

Summary: Once your students have mastered the home row, test their skills by playing this "whack-a-mole" game.  See how many "Kennys'" they can whack by clicking on the home row keys.

How to integrate: Independent

Typing Adventure 
Grades: 2 and up


Summary: This arcade-style game allows students to use their skills of typing to lead our main character towards the treasure. Be careful not to type the wrong key or he gets zapped!



Level 1
Level 2

 How to integrate: Independent 

Keyboarding Skills - e-Learning for Kids
Grades: 2 and up

Summary: An actual online course that will take your students step-by-step the skills of using the keyboards and mouse. 



How to integrate: Independent 







As Time Goes By - Calculating Elapsed Time

Differences between Two Times
Grades: 3-5
Summary:  Need to calculate the difference from one time to another.  

 How to integrate: Shared, Independent

BBC Mission 2110 Bio-Rods!
Grades: 3-4
Summary:  Four time based games.   Students must use their knowledge of analogue and digital time to release the Mission 2110 bio-rods!

How to integrate: Shared, Independent

Elapse Time
Grades: 3-4
Summary: Move the hand of the clock to get the elapsed time or try to enter the time that has gone by.


How to integrate: Shared, Modeled, Independent


How Much Time Has Passed
Grades: 4-6
Summary: This short quiz will help your students tell how much time has passed.

How to integrate: Shared, Modeled, Independent

What Time Will It Be
Grades: 3-4
Summary: Read the problem and choose the correct answer depending on how much time has passed.

How to integrate: Shared, Modeled, Independent

Algebra Equations

Number Balance
Grades: 1-3

Summary: Use the idea of the sea saw to balance the equation.  Great way to show the students which side has a the greater sum.

How to integrate: Shared, Modeled


Make X
Grades: 3-5


Summary: Arrange the cards and arithmetic signs into a formula that makes X.  You can use any of the operations to reach the goal.

How to integrate: Modeled, Shared, Independent

Fruit Shoot - Comparing Equations
Grades: 3 and up


Summary: Three levels and two mode of playing either relaxed or timed.  Students must look at the equation and decide whether the two side should be  >, < or =.

How to integrate: Modeled, Shared, Independent 



Matching Math - Addition with Missing Numbers
Grades: 2-5

Summary: A matching game that includes a set of math equations with a choice of values, choose two "cards" that match the missing value with the correct number to make the equation true.  Try either relaxed mode or timed mode.


How to integrate: Modeled, Shared, Independent

Catapult
Grades: 4 and up

Summary: There are three levels to choose from.  You have to fill in the missing numbers in the equation to stop Harvey being catapulted into the distance. Click on the numbers on the bottom to select.

How to integrate: Modeled, Shared, Independent

Speed Grid Addition  - Level 1,  Level 2, Level 3
Grades: 2-4

Summary:  Look at the expressions and fill in the blank numbers to make it true.  You can choose how many questions you aim to answer and the amount of time you have. The fastest you select the numbers the higher your score.  There are three levels to choose from.

How to integrate: Modeled, Shared, Independent

Calculation Balance
Grades: 1-4

Summary: A lot of numbers and options to choose from to help your students understand the idea of balancing an equations.

How to integrate: Modeled, Shared, Independent


Addition - Balance Equation
Grades: 1-3

Summary:  Answer five questions in the quickest time.  Look at the two sides of the equations and see what number is missing to make it true.

How to integrate: Modeled, Shared, Independent


Can you Balance?
Grades: 2-3

Summary: Click on the blocks to balance the equation.

How to integrate: Modeled, Shared, Independent

Angles, angles everywhere!

1) Geoboard
Grades: 1-8
Summary:  Here's a great tool for the Smartboard.  A virtual geoboard lets the whole class see the concepts up close.

How to integrate: Modeled
This is a great way to model geoboards to the class.




2) Banana Hunt
Grades: 3-6
Summary: Do you know your angles? Bananas are hidden around the circle.  Set the angle and find the banana.

How to integrate: Modeled and Shared
Divide the class into two teams and see which team gets more angles in a set amount of time.

3) Hitting the Target - Learning angles through sports
Grades: 3-5
Summary: This great site has four sport games to teach and test students how to measure angles (snooker), find right angles (soccer), acute angles (tennis) and obtuse angles (cricket).  Each sport will show students and ask students to identify the appropriate angles.

How to integrate: Shared and Independent
The game also gives you options to play in teams.  Separate the students and have them compete against each other.

4) Squirt the Dog 
Grades: 3-5
Summary: Familiarize students with angles in a circle by trying to squirt the dog.  The dog will be placed around the key points of the circle.  Students must select from a list on the bottom to see which angle would be the one to squirt the dog.

How to integrate: Shared and Independent
A great practice game or a review for students on angles and circles.

5) Star Gazing
Grades: 3-6
Summary: Help Digit fill his Scrapbook by setting the telescope to at the right angle to find the planets before the time runs out.  The more rounds you play the harder the angles get.

How to integrate: Shared and Independent
This one is also another hard one for the Smartboard because you need to use the keyboard, but there are always ways around it.  Try the virtual keyboard or even have the students call out the angles so you can input it.

6) Golf Tee Off
Grades: 3-5
Summary:  A great way for students to learn about angles in a circle.  Use the control buttons to direct the force and the angle in which Tumbleweed putts. There are nine holes in total.

How to integrate:  Shared, Independent
Great fun for students - highlight the angles and the vocabulary to ensure that students are connecting the ideas of this game to math.

7) Snowboard
Grades: 3-6
Summary: Hit the slopes with Vikings Helga and Darcy! There are six tricks that teaches students different angles on the board.  Students must run their mouse over the numbers and click on the last number in order to unlock the next trick.

How to integrate:  Shared, independent
This is a great game to use on the SmartBoard.  All you have to do it run your mouse over the numbers.  Then work on the 6 tricks.

8) Gorilla Angles
Grades: 3-5
Summary: Throw the banana at each other for points.  Use the circle in the center to set the degree of angle and the slider bar to adjust the force.  The team with the highest point wins.

How to integrate: Shared

Multiplication Arrays and Repeated Addition


1) Space Arrays
Grades: 2-4
Summary: Count the rows and add it together with the number of stars in each row to show multiplication in arrays.

How to integrate: Shared, Modeled, Independent
2) Math Cats - Arrays
Grades: 2-4
Summary:  Students can see how arrays helps us with multiplication. 

How to integrate: Shared, Modeled, Independent


3) Multiplication Table
Grades: 2-4
Summary: Teach students how to use multiplication table and a number line.

How to integrate: Shared, Modeled, Independent
4) Repeated Addition BBC
Grades: 2-4
Summary: Multiplication is just repeated addition!

How to to integrate: Modeled, Shared, Independent

5) Learn Alberta Multiplication 
Grades: 2-4
Summary:
Topics available: 
Equal and Unequal groups
  - Click on Equal or unequal (five questions in total)
Repeated addition sentences
-  Write additional sentences
Multiplication Sentences
Array

How to to integrate: Shared, Independent 

6) The Multiplication Game
Grade: 2-4
Summary:  Playing against the computer, you and the computer come up with product by each choosing a number.  The number will light up on the board - get four products in a row to win.

 How to to integrate: Shared, Independent


Frogs on a Lily Pad - Repeated Addition
Grades: 2-3
Summary: Choose the quantity of lily pads and the number of frogs on each one. Ask pupils to count in 2s, 5s, 10s, etc to find the total.  Show how multiplication is relate to skip counting. 


How to to integrate: Modeled

Symmetry Games

The Symmetry Game
Grades: 3-5

Summary: A quiz type game, students must look at regular polygons and finding the many lines of symmetry in each shape.  If you get the wrong answer, the shape will fold along the lines of symmetry as a hint. You have two chances to guess and also a hint bar for more information about that shape.


How to integrate: Shared, Modeled, Independent

Softschools - Symmetry Games
Grades: 1-3

Summary:  Complete the pattern using the dots and the line of symmetry.  Click on the dots to complete the picture.

How to integrate: Shared, Modeled, Independent


Symmetry Activity
Grades: 2-4

Summary:  In this activity you will practice to make patterns that has symmetry.  You can choose to either complete a pattern or create your own.  If you choose to complete a pattern there are three different levels from beginners, intermediates to advance.


How to integrate: Shared, Modeled, Independent 

BBC - Mission 2110
Grades: 3 and up


Summary: Build your own Mission 2110 Roboid in these daring puzzle games!  There are three games in all and each having to do with a different idea of symmetry. You must complete the puzzle before the robot catches up to you.

How to integrate: Independent, Shared


Symmetry Painting - Boowa & Kwala
Grades:1-2

Summary:  Complete the picture by clicking on the squares.  There is already a faint outline for the students to follow.  There are also two modes : easy and hard.

How to integrate: Shared, Modeled, Independent

CyberChase - Symmetizer and Kaleidoscopes
Grades: 4 -6

Summary: Use symmetry to "symmetrize" your favorite characters with this fun machine.  Choose a picture from one of the characters in Cyberchase to create different patterns that resemble a kaleidoscope. This shows students mirror symmetry.

How to integrate: Shared, Independent

Division Made Easy

BBC Dividing by 9
Grades: 3-5
Summary:  Divide each number by 9 and click the flashing sign beneath it when it's showing the right answer.

How to integrate: Shared, Modeled

  
Division Machine
Grades: 3-5
Summary:  Choose a level and answer the questions. Students can check their answers when they are done.

How to integrate:  Shared, Independent


Division from Learn Alberta
Grades: 3-5
Summary: 
Choose between Equal Sharing and Equal Grouping - each with four crystal activities each. 

How to integrate: Shared, Independent

Demolition Division
Grades: 2-5
Summary: Try to demolish the tanks before they reach your base by matching the quotient with the question.

How to integrate: Independent



BBC Mike and Molly Division
Grades: 2-4
Summary: Help Mike and Molly divide up the jewels  by choosing the number of wagons they need.


How to integrate: Shared, Independent


Hit the Button
Grades: 2-4
Summary: Hit the correct quotient as time ticks away.

How to integrate: Shared, Independent
A great game to use on the SmartBoard or any Interactive Whiteboard.



Math Magician  - Division
Grades: 3-5
Summary: You have 2 and a half minutes to solve as many division questions as possible.

How to integrate: Shared, Independent
Clean site, great hook.

Division Wall
Grades: 2-5
Summary: Click on the answer to the question to remove each brick.  There is a time limit so act fast!

How to integrate: Shared, Independent


Equal Groups - Frogs and Lily Pads
Grades: 2-3
Summary: Choose a number of lily pads, eg 2, and a quantity of frogs, eg 8.
Ask pupils to share them out equally so that all each pad has the same number of frogs.
Ask pupils to suggest numbers and check them to see if they share out equally, keeping a list of those that do and those that don't.


How to integrate: Modeled