Volume Shape Game - Sheppard Software
Grades: 4-6
Summary:Students must match the correct shape with the give volume.
How to integrate: Shared
Cube Perspective - Count the Cubes
Grades: 2 and Under
Summary: Introduces the concept of volume by having students count the number of cube they see. Also introduces 3D elements of geometry.
How to integrate: Shared, Independent
Minecraft Volume - Retangular Prism
Grades: 4 and up
Summary: Trying to calculate the volume of a rectangular prism has never been more engaging with these Minecraft themed cubes. Students will be given different retangular prisms to find the volumes for.
How to integrate: Shared, Independent
What is the Volume
Grades: 5 and up
Summary: Answer 10 questions about finding the volume of a retangular prism. Scratch Pad on the side helps students figure out calculations.
How to integrate: Shared, Independent
Differences between Two Times
Grades: 3-5
Summary: Need to calculate the difference from one time to another.
How to integrate: Shared, Independent
BBC Mission 2110 Bio-Rods!
Grades: 3-4
Summary: Four time based games. Students must use their knowledge of analogue and digital time to release the Mission 2110 bio-rods!
How to integrate: Shared, Independent
Elapse Time
Grades: 3-4
Summary: Move the hand of the clock to get the elapsed time or try to enter the time that has gone by.
How to integrate: Shared, Modeled, Independent
How Much Time Has Passed
Grades: 4-6
Summary: This short quiz will help your students tell how much time has passed.
How to integrate: Shared, Modeled, Independent
What Time Will It Be
Grades: 3-4
Summary: Read the problem and choose the correct answer depending on how much time has passed.
How to integrate: Shared, Modeled, Independent
1) Geoboard
Grades: 1-8
Summary: Here's a great tool for the Smartboard. A virtual geoboard lets the whole class see the concepts up close.
How to integrate: Modeled
This is a great way to model geoboards to the class.
2) Banana Hunt
Grades: 3-6
Summary: Do you know your angles? Bananas are hidden around the circle. Set the angle and find the banana.
How to integrate: Modeled and Shared
Divide the class into two teams and see which team gets more angles in a set amount of time.
3) Hitting the Target - Learning angles through sports
Grades: 3-5
Summary: This great site has four sport games to teach and test students how to measure angles (snooker), find right angles (soccer), acute angles (tennis) and obtuse angles (cricket). Each sport will show students and ask students to identify the appropriate angles.
How to integrate: Shared and Independent
The game also gives you options to play in teams. Separate the students and have them compete against each other.
4) Squirt the Dog
Grades: 3-5
Summary: Familiarize students with angles in a circle by trying to squirt the dog. The dog will be placed around the key points of the circle. Students must select from a list on the bottom to see which angle would be the one to squirt the dog.
How to integrate: Shared and Independent
A great practice game or a review for students on angles and circles.
5) Star Gazing
Grades: 3-6
Summary: Help Digit fill his Scrapbook by setting the telescope to at the right angle to find the planets before the time runs out. The more rounds you play the harder the angles get.
How to integrate: Shared and Independent
This one is also another hard one for the Smartboard because you need to use the keyboard, but there are always ways around it. Try the virtual keyboard or even have the students call out the angles so you can input it.
6) Golf Tee Off
Grades: 3-5
Summary: A great way for students to learn about angles in a circle. Use the control buttons to direct the force and the angle in which Tumbleweed putts. There are nine holes in total.
How to integrate: Shared, Independent
Great fun for students - highlight the angles and the vocabulary to ensure that students are connecting the ideas of this game to math.
7) Snowboard
Grades: 3-6
Summary: Hit the slopes with Vikings Helga and Darcy! There are six tricks that teaches students different angles on the board. Students must run their mouse over the numbers and click on the last number in order to unlock the next trick.
How to integrate: Shared, independent
This is a great game to use on the SmartBoard. All you have to do it run your mouse over the numbers. Then work on the 6 tricks.
8) Gorilla Angles
Grades: 3-5
Summary: Throw the banana at each other for points. Use the circle in the center to set the degree of angle and the slider bar to adjust the force. The team with the highest point wins.
How to integrate: Shared
HMH - Length Strength Paper Clips
HMH - Length Strength Centimeters
Grades: 2-3
Summary: Use paperclips to measure various objects.
How to integrate: Modeled, Shared, Independent
Bamzook BBC - Measures
Grades: 3 and up
Summary: The mission based game that involves a range of measurement skills. Game 1: Read the measurement using the standard method. Game 2: Try to convert centimeters to inches Game 3: Try to figure out which is the heaviest robot based on grams and kilograms Game 4: Using a combination of different measurements try to create a set that is closest to 1 meter.
How to integrate: Shared, Independent
How Big Are You? Dino Train
Grades: 1-2
Summary: The Dino Train conductor needs your help to see how much room he'll need for each dinosaur on the train. Using non-standard measurements (i.e. other dinosaurs), figure out whether one dinosaur is the same length as others by estimating.
How to integrate: Modeled, Shared, Independent
Send in the Trolls - Cyberchase
Grades: 3 - 4
Summary: Out of the lineup, select the troll you think with the medium height. Then arrange the trolls in order and eliminate from each side till you find the median troll.
How to integrate: Shared, Independent
Tooby and Binoo - Sorting sizes
Grades: K - 1
Summary: Sort the snowman by the size from smallest to largest. You have three levels - the first one sorts three sizes, the second sorts four and the third level sorts up to five sizes of snowmen.
How to integrate: Shared
Teaching Measurement - Lengths, Mass and Capacity
Grades: 2 and up
Summary: Great interactive site for each of the strands of measurement. They have interactive elements and worksheets for students. A MUST use for all interactive whiteboards.
How to integrate: Modeled, Shared, Independent
Sleuth on the Loose - Cyberchase
Grades: 2-4
Summary: Use proportions (non-standard measurements) to find the mama dragon's height.
How to integrate: Modeled, Shared, Independent
1) Measures
Grades: 1-3
Summary: Practice four different strands of measurement:
1) Units of Measurement - look at the list of measurement choices and choose two units that measure mass, capacity and length.
2) Reading Mass - Read the scale and decide on the unit of measurement. (write out the unit in full)
3) Reading Volume and Capacity - Read the scale and decide on the unit of measurement.
4) Reading Length - Read the scale and decide on the unit of measurement.
How to integrate: Guided, Shared, Modeled
This can be a tricky game, especially when reading reading the number in between units. You will need the keyboard for this so it can be tricky to do on the Smartboard.
2) Parcels BBC
Grades: 3-5
Summary: Every parcel needs a stamp. The rate of the parcel depends on the lengths and weight. Once it has been figured out choose the correct stamp to mail the package.
How to integrate: Modeled, Shared
Play as a class to figure out how to mail the parcel. It involves a number of steps and can be quite complicated.
3) Rule Length
Grades: 2-3
Summary: Select the correct measurements by measuring with a ruler.
How to integrate: Shared and Modeled
This is a great starter activity to teach students how to use a ruler.
4) Count us in - Length
Grades: 1-2
Summary: Sore the racers height from the tallest to shortest.
How to integrate: Modeled
This game is a fast one. The players don't change so if you were to ask students to repeat the game most will rely on memory instead of looking at the height.

5) Decide the Distance (decimals)
Grades: 3-6
Summary: This teaching tool teaches students how to calculate the length if measurement does not start at zero. Look at the distance between the two red arrows and choose the correct answer in millimeters or centimeters.
How to integrate: Modeled and Shared
This is a teaching tool and would only work with teacher guidance.
6) What's my Length?
Grades: 2-5
Summary: Students often forget the units. In teaching tool activity, students must try to convert the measurements of millimeters to centimeters.
How to integrate: Modeled and Shared
This would also be a good as a class activity for reading the scale, estimating and converting between units. It can also be used as a way to teach students how to read a ruler.
7) BBC Measurement
Grades: 2-3
Summary: This game combines all the skills we use for length and mass and estimating. Students must help Molly find the package that Mike asks for that fits both the height and weight requirement.
How to integrate: Shared, independent
This activity can easily be a "random" activity, make it more worthwhile by asking questions about the boxes before they choose the second box. (i.e., "If that was 0.8m and we are looking for 1.9m would it be taller or shorter?".
BBC Max and Molly Telling Time
Grades: 1-3
Summary: Help Max and Molly fix the clock tower by choosing the correct time between analogue and digital clocks. There are three levels; easy, medium and hard.
How to integrate: Shared, Independent
Match the Time
Grades: 1-2
Summary: Find matching cards with both analogue and digital times to win.
How to integrate: Shared, Independent
Hickory Dickory Clock
Grades: 1-2
Summary: Feed the mouse by reading the analogue clocks. Don't get the wrong answer or the cat will come after you!
How to integrate: Shared, Independent
1) Dino Dig
Grades: 2-4
Summary: Look for piece of picture we are looking for and match it on the grid.
How to integrate: Shared, Independent
This is a great check for understanding mini-lesson
2) Seedball
Grades: 2-3
Summary: By reading the coordinates provided on the side, help Tumbleweed get the seeds into his silo.
How to integrate: Shared, Independent
Great cooperative game to play together as a class.
3) Maps and Traps
Grades: 2-3
Summary: Try to find the secret treasure by revealing each square of the map grid. Be careful, because if you hit the black ship the game is over! Save your treasures and move up levels.
How to integrate: Shared, Independent
1) Perimeter and Area
Grades: 3-4
Summary: Everything you wanted to know about Perimeter and Area. After a brief lesson, there are three levels to complete for each perimeter and area.
How to integrate: Modeled, Shared
A great way to introduce the unit to the class and follow up with simple activities.
2) Math Playground - Perimeter and Area
Grades: 3-4
Summary: More practice on finding perimeter and area using the length and the width. There are 10 questions in total and the rule is movable.
How to integrate: Modeled, Shared
It's all about practice, practice, practice!
3) Shape Surveyor
Grades: 3-5
Summary: Calculate the area and the perimeter of the rectangles given. For each correct answer you get a piece of the puzzle. Collect all pieces to win!
How to integrate: Modeled, Shared
Add a little fun by asking them to collect pieces together and solve the puzzle.
1) Capacity
Grades: 1-3
Summary: Find out how much milliliters make up a liter. There are nine selections to choose from to fill the one liter jug of water.
How to integrate: Shared and Modeled
A great way to have students think about the different combination that make up a liter.
2) Capacity Jug
Grades: 2-4
Summary: Work out the capacity of each container by pouring it into the measuring jug and working out the closest value using the scale.
How to integrate: Shared, Modeled, Independent
Use as a center to see how many ways students can make a liter
3) Drag and Drip Level 1
Grades: 2-4
Summary: Students must beat the clock to read the capacity of the jar. Level 2 is also available.
How to integrate: Shared, Independent
Use it as a hook or as a review to see how fast students can read the scale.
1) Mr. Pips Fruits
Grades: 2-3
Summary: This drag and drop balance scales simulation allows students to explore the weight of different fruits.
How to integrate: Modeled, Shared
Using this model, have student demonstrate the concept of lighter and heaver and what it looks like on a scale.
2) Fruit Scales
Grades: 2-3
Summary: Using a balance scale, find how many grams it takes to balance the scale.
How to integrate: Modeled, Shared
This is a great way to teach students how to find equivalent weight.
3) Weight It Up
Grades: 2-4
Summary: Try to match the weight on the left and make it equal.
How to integrate: Shared, Modeled and Independent
Yet another great practice scale game to teach the students the idea of balance.
4) BBC Bitesize - Measurement
Grades: 1-3
Summary: Help Molly load the boat by choosing the right size and the right weight from a selection of parcels available.
How to integrate: Shared and Independent
This is a great game for students to demonstrate what they have learned. Use it as a hook or a review.
5) Length, Weight and Capacity
Grades: 4-6
Summary: Practise converting between mm, cm and metres to build a new shed.
How to integrate: Shared, Modeled and Independent
Use it as a class review. See how many questions teams can answer - Jeopardy style
6) Scales Reader
Grades: 1-3
Summary: Just like Measures, ICT games has an excellent easy-to-read scale for measuring mass. There are four options. Up to 5kg, 500g, 1kg and 6kg. Students will need to enter the measurement in kilograms for points.
How to integrate: Shared and Modeled
Once again the keyboard function will limit the total integration of the Smartboard but there are always ways around it.
7) Mostly Postie
Grades: 2-4
Summary: Weight the parcel and enter the mass. There are three options for this ICT game. 1) kg and half kg (answer can be given in grams) 2) Grams 1 - multiples of 50g 3) Grams 2 - Multiples of 10
How to integrate: Shared, Independent
Great game on the Smart Board, no need for the keyboard. This time there is an on screen keyboard just students.
8) Play-a-Weigh
Grades: 2-6
Summary: Beat the clock by matching the scale with the correct number. Level 2 is also available
How to integrate: Shared
Students will have a blast by trying to beat other classmates at reading and matching the scale.
9) Maximum Capacity
Grades: 4-6
Summary: You have three minutes to bring up as many gorillas as you can to the eighth floor. Try to fit each elevator as close to maximum capacity as you can.
How to integrate: Modeled, Shared
Race against the clock to see which team can carry as many gorillas as you can.
10) Alien cookbook
Grades: 4-6
Summary: Help Hutch make recipes in his alien cookbook. Students must measure, weigh and deal with fractions when helping Hutch complete each recipe.
How to integrate: Shared, Independent
This game is great for reading directions and involves various math skills.
11) Poddle Weight In
Grades: 2-4
Summary: Help find the weight of the Poddle by balancing the scale. You can only use up to 6 weights per Poddle.
How to integrate: Shared and Independent
This game teaches students that size sometime is deceiving but scales don't lie.
12) Which is the Heavier Object
Grades: 1-2
Summary: Choose the heavier object.
How to integrate: Shared, Modeled, Independent